Our first public release (v0.7.3) is up for download. So I thought I’d take a moment to talk about how the game is being developed, and a little about who we are.
My name is Felipe “HarvesteR” Falanghe, and I’m the lead dev for KSP.
The Kerbal Space Program is an idea that was born a long time ago, which I carried with me through Game Design college, and now finally I’ve been given the opportunity to put it into practice.
We are a small team, without a huge budget, and this is our first really big game project. So we are releasing the game as a work-in-progress, so everyone can check it out, and give us ideas and suggestions for improvements, while it’s being made.
We are working on this project following what’s called an ‘iterative’ method. We work on 3-week cycles called Sprints, and we aim to have a stable version at the end of each cycle.
This means that it’s quite likely you’ll see a new update every 3 weeks. Unless we’re working on something really big, in which case it’ll be worth the wait ;)
An iterative method also means that nothing is set in stone. We are always going back to things we did to try and improve them. So everything can be changed, tweaked and moved around as we go, until everyone is happy with it.
Right now the main objective is to get a fully-functional sandbox, in which you can build anything you like, and fly it. Later on there will be missions, and space program management, and moons and planets to fly to and land on.
Also, we’re counting on ideas and opinions from the players to make sure the game will be as good as we can possibly make it.
So mind that the game is still a work-in-progress, and many things are not ready yet. The game will get progressively better in time.
Ok, this post is getting a little TL;DR now… the next ones should be more interesting also.